SaintMac's Kingmaker

1-7th Kuthona, 4707 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs Command DC) 24+6 vs 31 Result, fail-no change.
2. Pay Consumption = 1 => Current BP = 35
3. Fill Vacant Magic Item Slots = 4 minors, 2 mediums
4. Unrest check = Current –16 above 11, Lilly adds –1, Unrest -17
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes → 34 and 35 = 2BP =Current BP 33. both are landmark, Loyalty+2 = Loy now 26
Size+2, Consumption 2 = 3
3. Establish & Improve Cities
a. Prepare land – 24 Elk→4BP→29BP current.
b. Purchase buildings
1) 1 Alchemist(Wellington) 18BP, Econ
1,CBValue+1000, 1 minor item (11BP left)
c. Build Roads – 2BP (hexes 34,35), 9BP left
d. Establish Farmland – 8 BP for above, Consump-4 →Current BP5, Consump -1BP
4. Edicts.
e. Promo – no change
f. Tax – no change
g. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 5x Econ+temp+roll vs minor DC→ 34+roll vs 20 → 10BP added (total BP 19)
Mediums → 2x Econ+temp+roll vs med DC→ 34+roll vs 35 → 0BP added (total BP 19)
4. Generate Income – Ecoc+roll vs Command DC → 22+roll vs 33 → fail, no change

D. Kingdom Event.
Special Vassel. Kolbolds submit to rulers. Unrest-2 (-19), + 5BP→24BP current.

 All stating on kingdom sheet (Kuthona – End)
 1,000 xp for Kingdon size of 10 and 1st city block.
 No role-play for rest of month.

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1 Kuthona, 4707 (December)

Snow! But not bad.
Winter season begins.
Charles suggests they give Kate and Carter Fletcher the distinction of being a noble family without title at the moment. This would allow for them to speak on the Duchy rulers behalf until the controlled land is large enough to be a kingdom and thus allowing them to be elevated to a barony.
Winter festival for lands – 5BP (Current 31BP)
Catherine shares with Tess that she is pregnant.
Tess and Charles give “temple of the elk” to Fletchers and name it “SilverGrove”.

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1-7th Neth, 4707 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs Command DC) 24+18 vs 31 Result, no change.
2. Pay Consumption = 2 but temp makes 0 => Current BP = 32
3. Fill Vacant Magic Item Slots = 4 minors, 2 meds
4. Unrest check = Current –14 above 11, leaving as is
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes → 24 and 32 = 2BP =Current BP 30. 24 has landmark, Loyalty+1 = Loy now 23
Size+2
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) 3 houses (Wellington) 9BP, unrest –3, current BP 21, Unrest -17
2) 1 Brothel (Wellington) 4BP, Econ+1,Loy+2,Unrest 1 → 17BP,econ31,loy24,unrest-16
c. Build Roads – 4BP (hexes 32,34,39,41)
d. Establish Farmland – 8 BP, Consump-4 →Current BP5, Consump 0BP
4. Edicts.
e. Promo – no change
f. Tax – no change
g. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 4x Econ
temp+roll vs minor DC→ 34+roll vs 20 → 8BP added (total BP 13)
Mediums → 2x Econ+temp+roll vs med DC→ 34+roll vs 35 → 16BP added (total BP 29)
4. Generate Income – Econ+temp+roll vs Command DC → 34+18 vs 33 →
success →39/5 = 9 BP (tot 36BP)
D. Kingdom Event.
Food Surplus. ½ consumption until next event phase.

 All stating on kingdom sheet (Neth – End)
No role-play for rest of month.

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1-7th Lamashan, 4707 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs Command DC) 23+6 vs 29 Result, no change.
2. Pay Consumption = 2 => Current BP = 32
3. Fill Vacant Magic Item Slots = minor heal
4. Unrest check = Current –10 above 11, add Lilly (assassin) = Current Unrest = -11
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – 41 and 39 = 2BP =Current BP 30. 41 has resource, stab+1 = Stab now 24
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Casters Tower (Deerborne) 30BP, Econ+1,Loy+1, 3 Minor Items, 2 Medium Items
Change →Tot BP 0, Econ 30, Loy 21
c. Build Roads – none
d. Establish Farmland – none
4. Edicts.
e. Promo – no change
f. Tax – no change
g. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 4x Econ+roll vs minor DC→ 30+roll vs 20 → 8BP added (total BP 8)
Mediums → 2x Econ+roll vs med DC→ 30+roll vs 35 → 16BP added (total BP 24)
4. Generate Income – Econ+roll vs Command DC → 30+18 vs 31 → success →48/5 = 9 BP (tot 33BP)
D. Kingdom Event.
Outbreak of Success. 4BP = 37BP, temp+4 econ bonus, Unrest –2 now totaling -13

 All stating on kingdom sheet (Lamashan – End)
 No role-play for rest of month.

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9 - 14 Roda, 4707

9 Roda, 4707
Begin → Deerborn Castle.
Tess wants to get Victoria a pony for her 5th birthday. Charles suggests traveling to see Oleg given his past experience with trading with others in the area.
Kate and Carter to travel with.
Akrios gathers 5 guards to travel with the Duke and Duchess of Toponymy.
Tess asks Dupree and Lohan to stay with Victoria (to babysit). Montash to stay behind as well.
Party leaves for Wellington to seek out Oleg and a pony.

10 Roda, 4707
Travel. Uneventful.

11 Roda, 4707
Arrive at Wellington around mid-day.
Speak to Oleg about pony, he knows that the smithy has one for sell. Charles buys it.
Spend night at Boar’s Head Inn.

12 Roda, 4707
Begin-Wellington-Boar’s Head Inn
Visit with Carter’s family. Although Carter’s father a bit grumpy, the dinner goes well.
Tess and Charles go for familar stroll.

13 Roda, 4707
Travel back to Deerborne.
Notice several travelers heading south on road.

14 Roda, 4707
Arrive at Deerborne at midday.
Pony given to Victoria. Charles, Carter, and Akrios walk pony around with Victoria riding.
Dupree and Lohan show hill of snow created for Victoria to sled on. Lohan promises to melt it that night.

Rest of month of Roda passes.

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1-8 Roda, 4707 (First week for kingdom building)

A. Upkeep Phase
1. Stability check = (Stability + Roll vs Command DC) 20+6 vs 29 Result –3, no change.
2. Pay Consumption = 1 => Current BP = 35
3. Fill Vacant Magic Item Slots = none
4. Unrest check = Current –8 above 11, add Lilly (assassin) = Current Unrest = -9
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – for-go.
3. Establish & Improve Cities
a. Prepare land – New added district of Deerborn – 2 BP (New total BP = 33).
b. Purchase buildings
1) Noble village (Dupree halves)5BP, Econ+1,Loy+1,Stab+1
2) Exotic Craftsman – 5BP, Loy+1,Stab+1, Minor Item.
3) House – 3BP, Unrest –1
Change →Tot BP 22, Econ 29, Loy 21, Stab 22, Unrest –10
c. Build Roads – none
d. Establish Farmland – none
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – 1BP (tot 23BP)
2. Withdraw – none
3. Sell – minor item→Econ+roll vs minor DC→ 29+4=33 vs 20 → 2BP added (total BP 34)
4. Generate Income – Econ+roll vs Command DC → 29+19 vs 29 → success →48/5 = 9 BP (tot 34BP)
D. Kingdom Event.
Assassination attempt on Dupree fails. Dupree kills would-be assassin.

 All stating on kingdom sheet (Roda – End)

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9 - 25th Erastus, 4708

9th Erastus, 4708
 Tess and Charles talk about his “powers”.
 Tess does not know what to get Charles for birthday. Kate suggests special night gown.

12th Erastus, 4708
 Charles’s Birthday – he gets his gift.

25th Erastus, 4708
 Kingdom celebration – Ball and Dinner. Dupree offers free fencing lessons to Vicotria.

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Arodus, 4707 (Full month kingdom build)

Starting BP 42+10gift = 52
A. Upkeep Phase
1. Stability check = (Stability + Roll vs Command DC) 16+4 vs 23 Result 1, no change.
2. Pay Consumption = 1 => Current BP = 52
3. Fill Vacant Magic Item Slots = none
4. Unrest check = Current 0 above 11, add Lilly (assassin) = Current Unrest = neg 1
B. Improvement Phase
1. Select Leaders – add Charles.
2. Claim hexes
a. 12 (Oleg’s), 20, 26, 33, 40, 47 (stag)
1) Hex cost 6BP and 6 Consumption
2) Tot BP now 45, Tot Size 9, Tot Consumption +7
b. Resources
1) Landmark (Loy
1)
2) Gold mine (Econ+1)
c. Build Roads – none
3. Establish & Improve Cities
a. Prepare land – Establish cities – Wellington(olegs) & Deerborn(stag), 3 BP (New total BP = 42).
b. Purchase buildings (free due to prev game purchase and wedding gift)
1) Garrison-(Oleg’s fort)-Wellington-0BP, Loy+2,Stab+2,Unrest -2
2) Inn – (Boar’s Head) – Wellington –0BP, Econ+1,Loy+1, City Base Value 500gp
3) House – (wedding gift to Kate) – Wellington – 0BP,Unrest –1
4) Shop – (Carter’s) – Wellington – 0BP, City Base Value +500gp
5) Castle – (wedding gift and use of ruin) – Deerborn – 0BP,Econ
2,Loy+2,Stab+2,Unrest-4, Def+8

c. Build Roads – 6BP grasslands (Current 36BP)
d. Establish Farmland – 1 grass,3 hill (14BP, -8 Consump) = Current 22BP, Consump -1
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – Stag Lords helm – 2BP (Current 24BP)
4. Generate Income – Econ+roll vs Command DC → 28+10 vs 29 → success →38/5 = 7 BP (Tot 31BP)
D. Kingdom Event.
Econ Bonus →5BP → Tot 36BP

 All stating on kingdom sheet (Arodus – End)
 1,200xp capital city, 1,600xp kingdom size +5

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Erastus, 4707 (kingdom build)

B. Improvement
1. Roles already selected.
2. Claim hexes 5,6,7 (roads already there so they count) cost of 3BP,3consumption,3 kingdom size
3. Establish & Improve cities
a. Prepare land – none
b. Purchase buildings – none
c. Build Roads – 3 free from claimed hexes.
d. Establish Farmland – 5,6,7 as farmland. Grasslands, 2BP per, cost of 6BP, -6 consumption.
4. Edicts.
a. Promo – Standard = 2 stability, +2 consumption
b. Tax – Light = +1 Econ, -1 Loyalty
c. Festivals – 6 = +2 Loyalty, +2 consumption
C. Income Phase
1. Deposit – skip
2. Withdraw – none
3. Sell – none
4. Generate Income – Econ check (19
13) =32 vs Command DC 23 = 9 =9/5 = +1 Teasury BP
D. Event skipped due to short time for month.

 2,400 xp for founding a kingdom.
 All stating on kingdom sheet (Eratus – End)

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28 Erastus, 4707

Arrive at Deerborn
Tour castle.

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