SaintMac's Kingmaker

8 - 15th Arodus, 4708

8th Arodus, 4708
 Kate, Carter, and party travel to Silver Grove.

9th Arodus, 4708
 Kate gives birth to baby boy.

10th Arodus, 4708
Begin in Silver Grove
Dupree teaches Victoria fencing (on top of the table for a bar room effect)
Kate asks Tess if she could be High Priestess
Dupree and Charles fence outside to show Victoria. Town shows up to witness.
Victoria meets new friend Bella Chesterton. Both use sticks to mimic the men.
Lohan and Randolf find mention in book that gold aura of Victoria must be of a healing nature.
Meet the Chestertons.
Charles looking bad, Tess talks him into using one of the vials.

11th Arodus, 4708
Dress given to Bella C. Tess and Alisha have tea with Chestertons.
“The Gamble”. Randolf fools all as mimicking Lohan. Takes Dupree for some serious gold in bet. Tess receives 120,000gp
Tess visits Kate. Kate tells Tess that she will have a baby girl.

12th – 14th Arodus, 4708
Travel home (Deerborne)

15th Arodus, 4708
Werewolf attack and capture.

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1-7th Arodus, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 34+10 vs. 41, Success,-1Unrest,1BP.
2. Pay Consumption = 0, Current 116BP
3. Fill Vacant Magic Item Slots = 14 minors, 8 mediums, 1 major
4. Unrest check = Current –21 above 11,Unrest -22
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – 42&19, 2BP, 113BP, kingdom size 23
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Guildhall(D) →17BP=>total ? BP, +2Econ, +2Loy, CB 1,0003.
2) House(D)→3BP=> total ?BP, -1 unrest (-23),
3) 6 Piers(D)→48BP=>
6Econ,6Stab,6,000CB =>Current 45BP
c. Build Roads – 3BP, Current 42BP
d. Establish Farmland – 4BP, Current 38BP
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 14 x Econ
roll vs minor DC→ 47+roll vs 20 → 28BP added
mediums → 8 x Econ+roll vs med DC→ 47+roll vs 35 → 64BP added
majors → 1 x Econ+roll vs maj DC→ 47 roll vs 50 → 15BP (Current 145BP)
4. Generate Income – Econ
roll vs Command DC → 47+12 vs 43 → success, 59/5=11 (total 156BP)
D. Kingdom Event.
None

 All stating on kingdom sheet (Arodus – End)

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9 - 25 Erastus, 4708

9th Erastus, 4708
 Tess and Charles talk about his “powers”.
 Tess does not know what to get Charles for birthday. Kate suggests special night gown.

12th Erastus, 4708
 Charles’s Birthday – he gets his gift.

25th Erastus, 4708
 Kingdom celebration – Ball and Dinner. Dupree offers free fencing lessons to Vicotria.

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8th Erastus, 4708

 Tess gives Silver Grove to Kate and Carter. Tells of Cathedral and Noble Villa.
 Kate says she will leave after the next month to have baby in SG.
 Victoria is holding Montash’s tail now, is reprimended.
 Lohan visit – He agrees to watch Victoria for 1 hour while Tess and Charles spends quality time.
 Tess tells Charles of the Fletcher’s plans. The couple speak about Victoria’s aura and are stumped.
 Lohan and Charles get into a fight in Caster’s tower, Dupree sent to “fix it”.
 Tess tells Victoria that she is going to have a governess, Vic very excited.
Alisha and Svet both offer their services to be governess.
 Kate and Tess eat dinner without men. After Alisha takes Victoria to bed, Tess calls servents to go get Akiros, but he’s not to be found. Two soldiers come in his place.
 Ladies make way to Dupree’s villa and find men drunk. Lohan and Charles dressed in dresses, Dupree and Carter laying on floor singing. 15 others in the room all drunk and singing.
 People kicked out. “Woman’s Scorn”.
 Randolph (mage) working with Lohan in caster tower.
 Tess finds out she preg.

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1-7th Erastus, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 34+12 vs. 39, Success,-1Unrest,1BP.
2. Pay Consumption = 0, Current 110BP
3. Fill Vacant Magic Item Slots = 11 minors, 6 mediums
4. Unrest check = Current –21 above 11, Lilly-1,Unrest -22
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – 21&28, 2BP, 108BP, kingdom size 21
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Waterfront (D) →90BP=>total 18BP, Econ
4, 3 minors, 2med, 1major, ½ tax edicts,4,000CB.
c. Build Roads – 2BP, Current 16BP
d. Establish Farmland – 4BP, Current 14BP
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 14 x Econ+roll vs minor DC→ 39+roll vs 20 → 28BP added
mediums → 8 x Econ+roll vs med DC→ 39+roll vs 35 → 64BP added
majors → 1 x Econ+roll vs maj DC→ 39 roll vs 50 → fail (Current 106BP)
4. Generate Income – Econ
roll vs Command DC → 39+7 vs 41 → success, 46/5=9 (total 115BP)
D. Kingdom Event.
Scandal – Rumor of Jvod in scandalous affair – Loy(39)+roll(12) vs CD = rumor put to rest.

 All stating on kingdom sheet (Erastus – End)

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1-7th Sarenith, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 31+17 vs. 37, Success, -1unrest,1BP
2. Pay Consumption = 0, Current BP = 63
3. Fill Vacant Magic Item Slots = 11 minors, 4 mediums
4. Unrest check = Current –16 above 11, Lilly-1,Unrest -21
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – 25 & 27, 2BP-current 61BP
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
Temple(Wellington)-32BP,
2Loy,2Stab,-2Unrest, 2 minors
c. Build Roads – 25 & 27, 3BP, Current 26BP
d. Establish Farmland – 27, 4BP, Current 22 BP (-2consum, current –4)
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 11x Econ
roll vs minor DC→ 34+roll vs 20 → 22BP added (total 38BP )
Mediums → 6x Econ+roll vs med DC→ 34+roll vs 35 → 48BP added (total 92BP)
4. Generate Income – Econ+roll vs Command DC → 34+18 vs 37 → 52/5=10BP(total 102BP)
D. Kingdom Event.
1. Feud.
Loy check vs Cmd DC = 39
19vs39 → Rival relations smoothed.

 All stating on kingdom sheet (Sarenith – End)
 No role-play for rest of month.

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1-7th Desnus, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 30+10 vs. 37, Success,-1Unrest,1BP.
2. Pay Consumption = 0, Current 85BP
3. Fill Vacant Magic Item Slots = 8 minors, 2 mediums
4. Unrest check = Current –18 above 11, Lilly-1,Unrest -19
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – none.
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Cathedral (SilverGrove) →58BP=>total 15BP, Loy
4,Unr-4, 3 minors, 2med, 1/2prom edicts.
2) Noble Villa (SG) ½→ 24BP=>total 3BP,Econ+1,Loy+1,Stab+1
c. Build Roads – none
d. Establish Farmland – none
4. Edicts.
e. Promo – no change
f. Tax – no change
g. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 11x Econ+roll vs minor DC→ 35+roll vs 20 → 22BP added (total 25BP )
Mediums → 4x Econ+roll vs med DC→ 35+roll vs 35 → 32BP added (total 57BP)
4. Generate Income – Econ+roll vs Command DC → 35+1 vs 37 → fail (total 57BP)
D. Kingdom Event.
New Vassel – Grigs → -2 unrest = total Unrest –20, +5BP (total 63BP)

 All stating on kingdom sheet (Desnus – End)
 Svet has baby girl.
No role-play for rest of month.

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1-7th Pharast, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 26+20 vs. 37, Success 1BP (45BP total).
2. Pay Consumption = 0, Current BP = 45
3. Fill Vacant Magic Item Slots = 8 minors, 2 mediums
4. Unrest check = Current –10 above 11, Lilly-1,Unrest -11
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – none.
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Garrison (Deerborne) ½→28BP=>17BP total, Loy
2,Stab+2,Unrest-2.
2) Jail (Deer) ½→ 7BP=>10BP total,Loy+2,Stab+2,Unrest-2.
c. Build Roads – none
d. Establish Farmland – none
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 8x Econ+roll vs minor DC→ 34+roll vs 20 → 16BP added (total 26BP )
Mediums → 2x Econ+roll vs med DC→ 34+roll vs 35 → 16BP added (total 42BP)
4. Generate Income – Econ+roll vs Command DC → 34+4 vs 37 → 38/5=+7BP(total 49BP)
D. Kingdom Event.
Herd of Wild Boar Attack (continued). Stab vs. Cmd DC = 33vs37, Success!

 All stating on kingdom sheet (Pharast – End)
 No role-play for rest of month.

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1-7th Calistril, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 25+7 vs. 37, Fail with no change.
2. Pay Consumption = 0, Current BP = 32
3. Fill Vacant Magic Item Slots = 5 minors, 2 mediums
4. Unrest check = Current –13 above 11, Lilly-1,Unrest -14
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes – none.
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) Lux Store (Deerborne) ½→14BP=>18BP current, Econ+1,2 minors, CB 2,000.
2) Barricks (Deer) ½→ 6BP=>Current 12BP,-1 Unrest,2DM
3) Herbalist (Deer) = 10BP=2BP current, Loy
1,Stab+1, 1 minor
c. Build Roads – none
d. Establish Farmland – none
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 8x Econ+roll vs minor DC→ 34+roll vs 20 → 16BP added (total 18BP )
Mediums → 2x Econ+roll vs med DC→ 34+roll vs 35 → 16BP added (total 34BP)
4. Generate Income – Econ+roll vs Command DC → 34+17 vs 37 → 51/5=10BP(total 44BP)
D. Kingdom Event.
Herd of Wild Boar Attack (continued). Stab vs. Cmd DC = 33vs37, fail. Unrest
4, Unrest -10

 All stating on kingdom sheet (Calistril – End)
 Finish 3 block – 1,200xp
 No role-play for rest of month.

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1-7th Abadius, 4708 Kingdom build.

A. Upkeep Phase
1. Stability check = (Stability + Roll vs. Command DC) 24+16 vs. 31, Success, 1BP,25 current.
2. Pay Consumption = 0, Current BP = 25
3. Fill Vacant Magic Item Slots = 5 minors, 2 mediums
4. Unrest check = Current –17 above 11, leaving as is
B. Improvement Phase
1. Select Leaders – no change.
2. Claim hexes → 13 and 14 = 2BP =Current 23BP. Size
2=17,Consum+2=2,CDc now 37
3. Establish & Improve Cities
a. Prepare land – no change.
b. Purchase buildings
1) 1 Town Hall (Deerborne) 11BP=>12BP, Econ+1,Stab+1,Loy+1
c. Build Roads – 4BP (hexes 14,13)→2BP→10BP left
d. Establish Farmland – 4 BP for above, Consump-4 →Current 6BP, Consump -2BP
4. Edicts.
a. Promo – no change
b. Tax – no change
c. Festivals – no change
C. Income Phase
1. Deposit – none
2. Withdraw – none
3. Sell – minor item→ 5x Econ+roll vs minor DC→ 33+roll vs 20 → 10BP added (total BP 16)
Mediums → 2x Econ+roll vs med DC→ 33+roll vs 35 → 8BP added (total BP 24)
4. Generate Income – Econ+temp+roll vs Command DC → 33+8 vs 37 → 41/4=8BP(total BP32)
D. Kingdom Event.
Herd of Wild Boar Attack. Stab vs. Cmd DC = 33vs37, fail. Unrest
4, Unrest -13

 All stating on kingdom sheet (Abaius – End)
No role-play for rest of month

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