Recap – Twins are now age 5, Victoria now 11.
Charles looks a bit more pale.
Victoria’s skills of swordplay is very impressive. She would like to go and learn more in Restov. Charles will only agree is Dupree goes with as her guardian. Tessara agree, but only allows her to be gone for the summer, to return in Roda (Sept.). Kate notices the Victoria’s skills as a healer is unique and growing.
Twins – Elizabeth is more vocal than her sister, as Charlette has the beauty. Rarely do people hear the two speak to each other. Kate and Randolf agree are bond in a way that they do not seem have the need to actually speak.
Alisha Fletcher – This young lady has matured to a woman. She is has taken up fighting lessons for exercise. Of course, her fighting instructor happens to be Akiros Ismort which add to the gossip of Deerborne.
Akiros and Alisha – The couple has made no offical announcement of an engagement, but Deerborn longs for the popular couple to wed. They are often seen about the market place and shops together and there are more than one roomers about them.
Its agreed the Kingdom Counsel should meet the last week of one month and the first of the next. This way time for exploring and traveling.
Party of Tess, Charles, Kate, and Randolf venture into Hex 46
Encounter C of River’s Run Red:
Hearing swearing coming from the river, the party finds a group of adventuring gnomes. There is a wagon with frieghtened ponies stuck in the middle of the river. The party rushes to aid them. Tess calms the ponies and the others sucessfully push the wagon safely to the river’s edge.
They are introduced to the leader of the gnome group,Jubilost Narthropple , who tells them of their attack by kobolds. Having sucessfully gotten Jubilost to trust them, he shares some of the places he has mapped.
Hex 50 – Abandoned Keep
Hex 53 – Swamp Witch
Hex 54 – Huge Turtle
Hex 55 – Gurdin River Ford
Hex 57 – Hodag Den
Hex 59 – Lair of the Lizard King along the Murque River
Hex 60 – Candlemere Tower
Hex 68 – Abandoned Ferry Station
9th Sarenith, 4714
The party travels through the forest and camp next to the next hex.
- 25xp per character for finishing hex